Apocalypse Maybe: A D&D Campaign Log. Part 3: A Well-Oiled Team

(This is a log of my players run through the  Out of the Abyss campaign (After a brief dabble with Harried at Hillsfar first.  Spoilers abound, though it’s likely the team won’t play the module in the way you, the writers or sanity intended).

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Having been brutalised by wildlife repeatedly over the previous few days the team try and get some more muscle on board.

Fresh from their success and rewarded with rutabagas they proceeded on their way.

After being asked to help in a tricky situation by a young woman running a farm, the group met a wandering barbarian called Sargen.  The party was keen to get more help, but were wary of trusting this stranger  (They’d been hurt before).

Zook:  “So what do you think you could contribute to the team?”

Sargen:  “Pretty simple.  I stand at the front and stop anyone getting past me.”


Whitie:  “You’re hired.”

Zook:  “Hush!  What else can you do?”

Sargen:  “Hit things with an axe.”

Zook:  “What if that doesn’t work?”

Sargen:  <Confused> “I dunno.  It’s always worked in the past.  Use a bigger axe maybe?”

Sargen soon proved he was a good fit for the team by hitting absolutely nothing in the next fight. 

The party fought off a pair of evil dwarves who were trying to get to the unconscious body of a Drow elf;  a deadly, evil invader from deep in the Underdark.  After some investigation they realised he was infected with a strange disease which had left him at deaths door.  Targen used his knowledge of herbs to rouse him enough to get some information and ensured the farm owner kept her farm.

Having been thanked profusely  the party soon went on it’s way.  They couldn’t help but feel they’d forgotten something, though, as they closed the door on the recovering, massively-contagious, mass-murdering assassin.

He looks fine.  What’s the problem?
DM Notes:  Was a bit torn here.  Don't like to rail-road the players but I hinted pretty strongly about the Drow (as I'd prepared some really cool foreshadowing about the main campaign).  Even with some _really_ unsubtle hints they either missed it, chose to leave him or didn't care.
Carefully prepared plot being thrown in the bin was going to get quite familiar 😀

The massive, violent barbarian was ironically often the moral compass of the group.  A couple of the chars were good but were often "the greater good" types.

Most just took "G" in the alignment chart to simply mean "not Chaotic Evil ALL the time."

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