Apocalypse Maybe: A D&D Campaign Log. Part 16: Derro Indemnity

(This is a log of my players run through the  Out of the Abyss campaign (After a brief dabble with Harried at Hillsfar first.  Spoilers abound, though it’s likely the team won’t play the module in the way you, the writers or sanity intended).

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Through sheer force of will and use of their smooth charm, the heroes had gained access to the Duergar city of Gracklstugh. They were then promptly arrested.

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Apocalypse Maybe: A D&D Campaign Log. Part 15: Gracklstugh!? I Barely Knew Her!

(This is a log of my players run through the  Out of the Abyss campaign (After a brief dabble with Harried at Hillsfar first.  Spoilers abound, though it’s likely the team won’t play the module in the way you, the writers or sanity intended).

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Having caused an enormous explosion and cavern collapse by accidentally stopping someone saving the world, the team paused at the outskirts of an sprawling subterranean city to plan their next move.

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Apocalypse Maybe: A D&D Campaign Log. Part 14: Naked Ambition

(This is a log of my players run through the  Out of the Abyss campaign (After a brief dabble with Harried at Hillsfar first.  Spoilers abound, though it’s likely the team won’t play the module in the way you, the writers or sanity intended).

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The party had continued their escape, slaying a band of the Drow who were pursuing them. They were making good time, only pausing to briefly murder various random strangers who crossed their path.

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Apocalypse Maybe: A D&D Campaign Log. Part 13: Apple Stars and Anarchy

(This is a log of my players run through the  Out of the Abyss campaign (After a brief dabble with Harried at Hillsfar first.  Spoilers abound, though it’s likely the team won’t play the module in the way you, the writers or sanity intended).

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Having been sent in the right direction by a not-at-all-suspicious woman, the party have recruited a blob.

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Apocalypse Maybe: A D&D Campaign Log. Part 12: Lolth Ex Machina

(This is a log of my players run through the  Out of the Abyss campaign (After a brief dabble with Harried at Hillsfar first.  Spoilers abound, though it’s likely the team won’t play the module in the way you, the writers or sanity intended).

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After the Demon-Lord Demogorgon was summoned into a highly populated area (the party was barely involved. Honest.) our heroes fled in a stolen boat. After long periods of sailing in random directions they finally decided to do the last remaining sensible option and sink their ship.

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Apocalypse Maybe: A D&D Campaign Log. Part 11: Women and Gnomes First!

(This is a log of my players run through the  Out of the Abyss campaign (After a brief dabble with Harried at Hillsfar first.  Spoilers abound, though it’s likely the team won’t play the module in the way you, the writers or sanity intended).

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The party has discovered that mass-murder isn’t the way to win the hearts and minds of the locals and that getting involved in religious disputes is a good way to cause strife; strife in the form of a 10 meter-high demon lord in this specific case.

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Apocalypse Maybe: A D&D Campaign Log. Part 10: When Bad Meets Evil

(This is a log of my players run through the  Out of the Abyss campaign (After a brief dabble with Harried at Hillsfar first.  Spoilers abound, though it’s likely the team won’t play the module in the way you, the writers or sanity intended).

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After a peaceful boat trip ending in a much less peaceful bout of mass-murder, the party has arrived at the Kuo-Toa town of Sloop’s people.

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Apocalypse Maybe: A D&D Campaign Log. Part 9: Socialising with a Sociopath

(This is a log of my players run through the  Out of the Abyss campaign (After a brief dabble with Harried at Hillsfar first.  Spoilers abound, though it’s likely the team won’t play the module in the way you, the writers or sanity intended).

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A combination of betrayal and pyromania has left the party falling into the inky blackness of a huge cave.

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Apocalypse Maybe: A D&D Campaign Log. Part 8: Democracy is not a Spectator sport

(This is a log of my players run through the  Out of the Abyss campaign (After a brief dabble with Harried at Hillsfar first.  Spoilers abound, though it’s likely the team won’t play the module in the way you, the writers or sanity intended).

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They’ve escaped the Drow and have not killed themselves (yet). Winning!

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Apocalypse Maybe: A D&D Campaign Log. Part 7: …Make Light Work

(This is a log of my players run through the  Out of the Abyss campaign (After a brief dabble with Harried at Hillsfar first.  Spoilers abound, though it’s likely the team won’t play the module in the way you, the writers or sanity intended).

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Everything is on fire and Whitey has been nibbled by spiders. Now is not the time to panic.

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