Apocalypse Maybe: A D&D Campaign Log. Part 4: Captured!

(This is a log of my players run through the  Out of the Abyss campaign (After a brief dabble with Harried at Hillsfar first.  Spoilers abound, though it’s likely the team won’t play the module in the way you, the writers or sanity intended).

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The party had been thrown together by happenstance and helped some of the people of Hillsfar.   But now, they were captured;  descending down in to the depths of the earth. Continue reading “Apocalypse Maybe: A D&D Campaign Log. Part 4: Captured!”

Apocalypse Maybe: A D&D Campaign Log. Part 3: A Well-Oiled Team

(This is a log of my players run through the  Out of the Abyss campaign (After a brief dabble with Harried at Hillsfar first.  Spoilers abound, though it’s likely the team won’t play the module in the way you, the writers or sanity intended).

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Having been brutalised by wildlife repeatedly over the previous few days the team try and get some more muscle on board. Continue reading “Apocalypse Maybe: A D&D Campaign Log. Part 3: A Well-Oiled Team”

Apocalypse Maybe: A D&D Campaign Log. Part 2: A Well-Oiled Team

(This is a log of my players run through the  Out of the Abyss campaign (After a brief dabble with Harried at Hillsfar first.  Spoilers abound, though it’s likely the team won’t play the module in the way you, the writers or sanity intended).

Part 1 is here.

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Our fearless party met up in the outskirts of Hillsfar after many people had been evicted into the surrounding countryside.  While only together for a brief period of time the party had already made it’s mark. Continue reading “Apocalypse Maybe: A D&D Campaign Log. Part 2: A Well-Oiled Team”

Apocalypse Maybe: A D&D Campaign Log. Part 1: Meet the Merry Band of Heroes.

I’ve started running a D&D campaign using the Fantasy Grounds software with my friends.  After a few quick mini-adventures to get used to the system, we’re going to launch into the Out of the Abyss campaign (with a brief dabble with Harried at Hillsfar first)

Normally a spoiler warning would be appropriate in case you want to play this yourself in the future but the likelihood of my players;

  1. Staying alive
  2. Sticking to the plot
  3. Not alienating the key NPCs

is pretty infinitesimal so take it with a pinch of salt.  If the Forgotten Realms is still standing at the end we’ll clock it as a major win.

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Continue reading “Apocalypse Maybe: A D&D Campaign Log. Part 1: Meet the Merry Band of Heroes.”

XCOM 2: War of the Chosen Tips

The new XCOM 2 expansion is fantastic, expanding most areas of the game and providing loads more ways to play it.  It’s still XCOM though and if you follow the tips for Legendary here you won’t go far wrong.  That said, the new toys you’re given provides even more cool ways to pummel aliens, so why wouldn’t you use them?

And the Chosen themselves?  They can interfere with your awesome plans and ruin your day.

So.

CONSTANT VIGILANCE.

And the tips below 🙂 Continue reading “XCOM 2: War of the Chosen Tips”

XCOM 2: Long War 2 Guide and Tips (Spoiler-Free)

I love XCOM 2 and have got pretty good at it over the years.  All that experience didn’t make winning at Long War 2 (a semi-official full-conversion mod for the game) any easier though.  Lots of failure and knuckle-biting near misses meant it’s taken me a while to win a campaign.  There were loads of things I’d wish I’d known before I started that would either have made it easier or made some of the choices I was making clearer.  So here’s a dump of all my hard-won experience;  it might help you survive a few months longer…. Continue reading “XCOM 2: Long War 2 Guide and Tips (Spoiler-Free)”