I backed the Kickstarter for the Fidget Cube when I saw it and they finally arrived!
It’s pretty much what it says on the tin; a cube for fiddling with. Each side has a range of surfaces, buttons and widgets all of which give lots of satisfying feedback.
They’re pretty cool! Continue reading “Socially Acceptable, Hi-Tech Fidgeting: The Fidget Cube”
The original Planescape: Torment is one of my 3 favourite games of all time. The actual order of the three varies a bit depending on which cool bits I remember and how I’m feeling at the time but Torment is probably on the top-spot the most.
I kickstarted Tides of Numenera immediately; a spiritual successor to my (mostly) favourite game of all time ? Yes please!
It’s taken a while, but it’s here. Yay! And I’ve played it! Double-yay! And now, I’ve finished it. Boo.
Here’s some thoughts about it… Continue reading “Torment: Tides of Numenara Spoiler-Free Review”
More sweet fruit from the Kickstarter tree. This was pitched as a spiritual successor to Syndicate (the original, not the remake) and while it didn’t get all of it’s stretch goals it hit its target.
Satellite Reign was released last week and here’s my spoiler-free thoughts. Continue reading “Review : Satellite Reign”
I played my first game of XenoShyft Onslaught a few weeks ago. The full release of the game was May 1st but I got a copy a bit early as I backed it on Kickstarter. It’s a co-op, card-building base-defense game; heroic / mercenary corporate troopers hold off waves
of ravening mutated aliens in desperate, heroic battle.
Or they all get mangled, killed and eaten. And not necessarily in that order, either.
If you’ve read a few of the other bits of writing on here, you can guess how my friends and I did….
Continue reading “XenoShyft Onslaught Review”
Yay! Today was the first released project out of all products I helped make via Kickstarter.
Divinity:Original Sin is out today!
Continue reading “Patron of the Arts”