Apocalypse Maybe: A D&D Campaign Log. Part 2: A Well-Oiled Team

(This is a log of my players run through the  Out of the Abyss campaign (After a brief dabble with Harried at Hillsfar first.  Spoilers abound, though it’s likely the team won’t play the module in the way you, the writers or sanity intended).

Part 1 is here.

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Our fearless party met up in the outskirts of Hillsfar after many people had been evicted into the surrounding countryside.  While only together for a brief period of time the party had already made it’s mark. Continue reading “Apocalypse Maybe: A D&D Campaign Log. Part 2: A Well-Oiled Team”

Apocalypse Maybe: A D&D Campaign Log. Part 1: Meet the Merry Band of Heroes.

I’ve started running a D&D campaign using the Fantasy Grounds software with my friends.  After a few quick mini-adventures to get used to the system, we’re going to launch into the Out of the Abyss campaign (with a brief dabble with Harried at Hillsfar first)

Normally a spoiler warning would be appropriate in case you want to play this yourself in the future but the likelihood of my players;

  1. Staying alive
  2. Sticking to the plot
  3. Not alienating the key NPCs

is pretty infinitesimal so take it with a pinch of salt.  If the Forgotten Realms is still standing at the end we’ll clock it as a major win.

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Continue reading “Apocalypse Maybe: A D&D Campaign Log. Part 1: Meet the Merry Band of Heroes.”