Apocalypse Maybe: A D&D Campaign Log. Part 3: A Well-Oiled Team

(This is a log of my players run through the  Out of the Abyss campaign (After a brief dabble with Harried at Hillsfar first.  Spoilers abound, though it’s likely the team won’t play the module in the way you, the writers or sanity intended).

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Having been brutalised by wildlife repeatedly over the previous few days the team try and get some more muscle on board. Continue reading “Apocalypse Maybe: A D&D Campaign Log. Part 3: A Well-Oiled Team”

Apocalypse Maybe: A D&D Campaign Log. Part 2: A Well-Oiled Team

(This is a log of my players run through the  Out of the Abyss campaign (After a brief dabble with Harried at Hillsfar first.  Spoilers abound, though it’s likely the team won’t play the module in the way you, the writers or sanity intended).

Part 1 is here.

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Our fearless party met up in the outskirts of Hillsfar after many people had been evicted into the surrounding countryside.  While only together for a brief period of time the party had already made it’s mark. Continue reading “Apocalypse Maybe: A D&D Campaign Log. Part 2: A Well-Oiled Team”

Apocalypse Maybe: A D&D Campaign Log. Part 1: Meet the Merry Band of Heroes.

I’ve started running a D&D campaign using the Fantasy Grounds software with my friends.  After a few quick mini-adventures to get used to the system, we’re going to launch into the Out of the Abyss campaign (with a brief dabble with Harried at Hillsfar first)

Normally a spoiler warning would be appropriate in case you want to play this yourself in the future but the likelihood of my players;

  1. Staying alive
  2. Sticking to the plot
  3. Not alienating the key NPCs

is pretty infinitesimal so take it with a pinch of salt.  If the Forgotten Realms is still standing at the end we’ll clock it as a major win.

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Continue reading “Apocalypse Maybe: A D&D Campaign Log. Part 1: Meet the Merry Band of Heroes.”

LAN Yarns: How To Lose Friends And Ingest People

Giants: Citizen Kabuto was a favourite at our LAN parties for a long time.  It’s an interesting game;  predominantly a single-player game it had a rudimentary multiplayer tacked-on, seemingly as an afterthought.

That meant multiplayer was a massive sand-box to play in with very little thought to balance.

Hence, it was totally awesome.kabuto-2 Continue reading “LAN Yarns: How To Lose Friends And Ingest People”

Tales From IT: How I got paid to play World of Warcraft for 3 months

Upset customers, complex systems, poor documentation, high-pressure situations, bizarre legacy choices.  Working in IT is hard work.

Except when it’s not.

Watching installations / patches run, interminable meetings, deciphering manuals (“What does ‘Klaatu barada nikto’ mean?”), hanging around for a change window to open;  there can be plenty of waiting around.

evildeadnecronomicon
“I found the regular expression documentation!”

But waiting around for 3 months with a client that had nothing for you to do but refused to let you leave?  That’s a pretty unique situation… Continue reading “Tales From IT: How I got paid to play World of Warcraft for 3 months”

Tales From IT: Don’t Confuse Relative and Absolute Pathnames!

This incident occurred in the first place I worked and it proved to me just how much damage a little ignorance can do (unfortunately I was the source of the little ignorance in this story).

More specifically, a little ignorance, god-like permissions and a hacked-together backup system built out of scripts. Continue reading “Tales From IT: Don’t Confuse Relative and Absolute Pathnames!”

Tales From IT: I Don’t Want To Win If They Don’t Lose

IT projects past a certain size get quite complex.  They have a lot of moving parts and often those parts have to be aligned correctly and at the right time to make everything work.  In turn, that means you need the various people to pull together to make sure the project as a whole delivers.  Sometimes the team doesn’t succeed but normally everyone is pulling in the same direction.  There is no “I” in team!  Etc Etc

There are exceptions.  In one place I worked the IT departments were actively trying to push each other under a bus.  Think ‘Game Of Thrones’ with RAID arrays.

Ethernet 1
Day 1 : How to Make a Garotte out of Ethernet Cable

It made delivering the project…. interesting. Continue reading “Tales From IT: I Don’t Want To Win If They Don’t Lose”