Apocalypse Maybe: A D&D Campaign Log. Part 4: Captured!

(This is a log of my players run through the  Out of the Abyss campaign (After a brief dabble with Harried at Hillsfar first.  Spoilers abound, though it’s likely the team won’t play the module in the way you, the writers or sanity intended).

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The party had been thrown together by happenstance and helped some of the people of Hillsfar.   But now, they were captured;  descending down in to the depths of the earth. Continue reading “Apocalypse Maybe: A D&D Campaign Log. Part 4: Captured!”

Apocalypse Maybe: A D&D Campaign Log. Part 3: A Well-Oiled Team

(This is a log of my players run through the  Out of the Abyss campaign (After a brief dabble with Harried at Hillsfar first.  Spoilers abound, though it’s likely the team won’t play the module in the way you, the writers or sanity intended).

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Having been brutalised by wildlife repeatedly over the previous few days the team try and get some more muscle on board. Continue reading “Apocalypse Maybe: A D&D Campaign Log. Part 3: A Well-Oiled Team”

Apocalypse Maybe: A D&D Campaign Log. Part 2: A Well-Oiled Team

(This is a log of my players run through the  Out of the Abyss campaign (After a brief dabble with Harried at Hillsfar first.  Spoilers abound, though it’s likely the team won’t play the module in the way you, the writers or sanity intended).

Part 1 is here.

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Our fearless party met up in the outskirts of Hillsfar after many people had been evicted into the surrounding countryside.  While only together for a brief period of time the party had already made it’s mark. Continue reading “Apocalypse Maybe: A D&D Campaign Log. Part 2: A Well-Oiled Team”

Apocalypse Maybe: A D&D Campaign Log. Part 1: Meet the Merry Band of Heroes.

I’ve started running a D&D campaign using the Fantasy Grounds software with my friends.  After a few quick mini-adventures to get used to the system, we’re going to launch into the Out of the Abyss campaign (with a brief dabble with Harried at Hillsfar first)

Normally a spoiler warning would be appropriate in case you want to play this yourself in the future but the likelihood of my players;

  1. Staying alive
  2. Sticking to the plot
  3. Not alienating the key NPCs

is pretty infinitesimal so take it with a pinch of salt.  If the Forgotten Realms is still standing at the end we’ll clock it as a major win.

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Continue reading “Apocalypse Maybe: A D&D Campaign Log. Part 1: Meet the Merry Band of Heroes.”

LAN Yarns: How To Lose Friends And Ingest People

Giants: Citizen Kabuto was a favourite at our LAN parties for a long time.  It’s an interesting game;  predominantly a single-player game it had a rudimentary multiplayer tacked-on, seemingly as an afterthought.

That meant multiplayer was a massive sand-box to play in with very little thought to balance.

Hence, it was totally awesome.kabuto-2 Continue reading “LAN Yarns: How To Lose Friends And Ingest People”

Tales From IT: How I got paid to play World of Warcraft for 3 months

Upset customers, complex systems, poor documentation, high-pressure situations, bizarre legacy choices.  Working in IT is hard work.

Except when it’s not.

Watching installations / patches run, interminable meetings, deciphering manuals (“What does ‘Klaatu barada nikto’ mean?”), hanging around for a change window to open;  there can be plenty of waiting around.

evildeadnecronomicon
“I found the regular expression documentation!”

But waiting around for 3 months with a client that had nothing for you to do but refused to let you leave?  That’s a pretty unique situation… Continue reading “Tales From IT: How I got paid to play World of Warcraft for 3 months”

Tales From IT: Don’t Confuse Relative and Absolute Pathnames!

This incident occurred in the first place I worked and it proved to me just how much damage a little ignorance can do (unfortunately I was the source of the little ignorance in this story).

More specifically, a little ignorance, god-like permissions and a hacked-together backup system built out of scripts. Continue reading “Tales From IT: Don’t Confuse Relative and Absolute Pathnames!”