LAN Yarns : Warcraft 3 Maginot Line

Or;  Those Who Don’t Learn From History are Doomed to Repeat It : RTS Edition
WC3 A LAN party-staple for a number of years was Warcraft 3 : The Frozen Throne.  Apparently, there were some very popular mods for it but as that whole WWW-thing was in its nascency we just stuck with FFA.  Out multi-tasking and micro-managing skills were a bit sub-par (read:non-existent) so most games followed a similar pattern.  But occasionally, a cunning plan was able to get into the mix.

Warcraft 3 is a classic RTS where as well as controlling your base and army you also have a few heroes that explore, get XP and level-up.  The best players are able to keep their bases building and gathering while controlling three heroes and a large army; constantly defending, levelling and harassing the enemy in a dizzying display of skill.

We didn’t play like that at all.

As rule we’d turtle in our base until we got a few troops then go and out and micro them fighting.  Because managing the base was Completely Impossible While Controlling Your Army we’d normally build a few static defenses (towers) to keep it safe and secure while trundle off with our army.  The process would continue until two people’s armies would randomly stumble on to each other and then then it’d all kick off.

tower line
Ha! While you’re getting through that, I’ll get myself a cup of tea

That said, there were those that took things to ridiculous levels;  line upon line of towers stretching as far as the eye to see. The theory was that by making it a total pain to kill them, then everyone would attack each other and leave them to last; Victory by Boredom.

In one particular game everyone’s base was located in a separate clearing in a huge forest.  By the time everyone were skirmishing Captain Tower Defense had completely blocked the path into his base with towers.  Victory was possible but would be costly; it looked like his nefarious plan would work yet again.  But!  Enter the hero of the hour;

“The Lumber-Jack”, they all whispered, fearing for their lives

Because everyone’s base was in the middle of a forest, I could make my own path in.  Over the course of the game I manually micro’d the heroic lumberjack and slowly chopped a road into his base, just behind the Maginot Line Of Tower Death.  He’d invested so much into the tower defense that when my enormous army piled into squishy innards of his base it wasn’t much of a fight.

But it wasn’t about the victory.

It was about sending a message.

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