LAN Yarns: The Vital Importance of Casus Belli in Free-For-All Games or How One Wrong Step From A Peon Costs You the Game

My friends and I have regular LAN parties.  Back in the day these were real LAN-only games without any connectivity to the Internet, matchmaking or progression systems.  People occasionally played team-games but the real measure of a man at the LAN was in Free-For-All.

Every man for himself, the true test of skill! (Actually a test of stamina over 4+ hour games).

One man standing atop the conquered nations of his peers while earning their grudging respect! (Actually while they all seethed and grumbled about cheap tactics and underhand ‘diplomacy’).

One of the key tenets of playing these FFA games was the necessity of Casus Belli. Continue reading “LAN Yarns: The Vital Importance of Casus Belli in Free-For-All Games or How One Wrong Step From A Peon Costs You the Game”

LAN Yarns : Warcraft 3 Maginot Line

Or;  Those Who Don’t Learn From History are Doomed to Repeat It : RTS Edition
WC3 A LAN party-staple for a number of years was Warcraft 3 : The Frozen Throne.  Apparently, there were some very popular mods for it but as that whole WWW-thing was in its nascency we just stuck with FFA.  Out multi-tasking and micro-managing skills were a bit sub-par (read:non-existent) so most games followed a similar pattern.  But occasionally, a cunning plan was able to get into the mix.

Continue reading “LAN Yarns : Warcraft 3 Maginot Line”