LAN Yarns: The Vital Importance of Casus Belli in Free-For-All Games or How One Wrong Step From A Peon Costs You the Game

My friends and I have regular LAN parties.  Back in the day these were real LAN-only games without any connectivity to the Internet, matchmaking or progression systems.  People occasionally played team-games but the real measure of a man at the LAN was in Free-For-All.

Every man for himself, the true test of skill! (Actually a test of stamina over 4+ hour games).

One man standing atop the conquered nations of his peers while earning their grudging respect! (Actually while they all seethed and grumbled about cheap tactics and underhand ‘diplomacy’).

One of the key tenets of playing these FFA games was the necessity of Casus Belli. Continue reading “LAN Yarns: The Vital Importance of Casus Belli in Free-For-All Games or How One Wrong Step From A Peon Costs You the Game”

A LAN Party : By The Numbers

I’ve just a great LAN party with my friends.  And while playing games, eating food and mucking about is all well and good, what we really need to perfect the weekend is some data.

Graphs!  We need more graphs!  Luckily, thanks to my Process Time Monitoring script I could record which games we played, when we played them and for how long. Continue reading “A LAN Party : By The Numbers”

LAN Party Joy

Last weekend was LAN joy-time;  my friends bring our computers to someone’s house, we hook them up to his LAN and then we spend the weekend setting each other on fire.

There’s some food, drink and socialising too but the main thing is the pyromania.

Highlights are below.

Continue reading “LAN Party Joy”