Apocalypse Maybe: A D&D Campaign Log. Part 8: Democracy is not a Spectator sport

(This is a log of my players run through the  Out of the Abyss campaign (After a brief dabble with Harried at Hillsfar first.  Spoilers abound, though it’s likely the team won’t play the module in the way you, the writers or sanity intended).

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They’ve escaped the Drow and have not killed themselves (yet). Winning!

Continue reading “Apocalypse Maybe: A D&D Campaign Log. Part 8: Democracy is not a Spectator sport”

Apocalypse Maybe: A D&D Campaign Log. Part 7: …Make Light Work

(This is a log of my players run through the  Out of the Abyss campaign (After a brief dabble with Harried at Hillsfar first.  Spoilers abound, though it’s likely the team won’t play the module in the way you, the writers or sanity intended).

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Everything is on fire and Whitey has been nibbled by spiders. Now is not the time to panic.

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Apocalypse Maybe: A D&D Campaign Log. Part 6: Some Gnomes Just Want to Watch the World Burn.

(This is a log of my players run through the  Out of the Abyss campaign (After a brief dabble with Harried at Hillsfar first.  Spoilers abound, though it’s likely the team won’t play the module in the way you, the writers or sanity intended).

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Their escape plan had been crashed by user error. Now was the time for inspired tactics improvisation.

Continue reading “Apocalypse Maybe: A D&D Campaign Log. Part 6: Some Gnomes Just Want to Watch the World Burn.”

Apocalypse Maybe: A D&D Campaign Log. Part 5: The Great Escape.

(This is a log of my players run through the  Out of the Abyss campaign (After a brief dabble with Harried at Hillsfar first.  Spoilers abound, though it’s likely the team won’t play the module in the way you, the writers or sanity intended).

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Having met the other prisoners and only infuriated some of them, it was time to put a bold plan to escape into action. Luckily, the chaotic nature of the Dark Elves made setting them against each other trivially easy…

Continue reading “Apocalypse Maybe: A D&D Campaign Log. Part 5: The Great Escape.”

Apocalypse Maybe: A D&D Campaign Log. Part 4: Captured!

(This is a log of my players run through the  Out of the Abyss campaign (After a brief dabble with Harried at Hillsfar first.  Spoilers abound, though it’s likely the team won’t play the module in the way you, the writers or sanity intended).

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The party had been thrown together by happenstance and helped some of the people of Hillsfar.   But now, they were captured;  descending down in to the depths of the earth.

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Apocalypse Maybe: A D&D Campaign Log. Part 3: A Well-Oiled Team

(This is a log of my players run through the  Out of the Abyss campaign (After a brief dabble with Harried at Hillsfar first.  Spoilers abound, though it’s likely the team won’t play the module in the way you, the writers or sanity intended).

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Having been brutalised by wildlife repeatedly over the previous few days the team try and get some more muscle on board.

Continue reading “Apocalypse Maybe: A D&D Campaign Log. Part 3: A Well-Oiled Team”

Apocalypse Maybe: A D&D Campaign Log. Part 2: You Have To Be Kidding

(This is a log of my players run through the  Out of the Abyss campaign (After a brief dabble with Harried at Hillsfar first.  Spoilers abound, though it’s likely the team won’t play the module in the way you, the writers or sanity intended).

Part 1 is here.

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Our fearless party met up in the outskirts of Hillsfar after many people had been evicted into the surrounding countryside.  While only together for a brief period of time the party had already made it’s mark.

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Apocalypse Maybe: A D&D Campaign Log. Part 1: Meet the Merry Band of Heroes.

I’ve started running a D&D campaign using the Fantasy Grounds software with my friends.  After a few quick mini-adventures to get used to the system, we’re going to launch into the Out of the Abyss campaign (with a brief dabble with Harried at Hillsfar first)

Normally a spoiler warning would be appropriate in case you want to play this yourself in the future but the likelihood of my players;

  1. Staying alive
  2. Sticking to the plot
  3. Not alienating the key NPCs

is pretty infinitesimal so take it with a pinch of salt.  If the Forgotten Realms is still standing at the end we’ll clock it as a major win.

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Continue reading “Apocalypse Maybe: A D&D Campaign Log. Part 1: Meet the Merry Band of Heroes.”